The Paths are too varied to list, but range from the weather control to the ability to transform a victims biology. These Zulo forms gave rise to many of the European legends of monstrous vampires. The Sabbat is of the mindset it is preferable to simply avoid something than it is to have to stamp on that something on one’s journey. Vampires, like all other beings, accrue experience over time; in VTR, vampires' Blood Potency also naturally increases over time. Running water: Vampires can easily cross water to no ill effect. This volume tells of how when Abel was killed by his jealous brother Caine, God marked him with a great Curse. However, outside of these, vampires are very hard to kill — bullets do not cause much damage, and their superior strength and speed make them hard to hit, let alone damage in combat. While vampires can feed on animals, they do not enjoy the taste of it, and older vampires will acquire no sustenance from it. Vampires are immune to most diseases, drugs and poisons, but can be affected by some if present in the blood of their victims. It was more target footage than a … A Lick with this Discipline may change his appearance, confound recording devices or straight-out become invisible. Though their madness makes them diffcult to talk to, as their insanity can manifest in different ways. Tremere practice blood magic that can either thrall someone or make them explode by boiling their blood. They receive serious damage from both (sunlight is absolutely lethal after very short exposure). This period ranges from a few days to several years, depending on the individual vampire's humanity — a measure of how much the vampire has retained of his former self and how much he or she has given in to their "inner Beast". A loose-knit community of vampires from every Clan and bloodline, in the modern day the Anarchs are dedicated to overthrowing the power of the Elders of every Clan. Tzimisce: If you described a Tzimisce as inhuman and sadistic, it would probably commend you for your perspicacity on the inhumanity, and then demonstrate that your mortal definition of sadism was laughably inadequate. Four independent Great Clans exist in the World of Darkness, and each have individual societal structures with associated cultural practices. These vampires are in both VTM and VTR. ), sink beneath the earth to sleep, or even transform into an ethereal mist. Vampires can permanently lose control to the Beast, entering Wassail, a state of permanent Frenzy. The various abilities of the Kindred are known as Disciplines. From dawn till dusk, they enter a state of supernatural sleep which makes them extremely vulnerable. Vampires, or The Kindred as they are known amongst themselves, are creatures which appear in White Wolf Publishing’s World of Darkness series. Whatever the source of the ghoul, vampires use them in a number of different ways. Their presence is considered one of … If you followed a link here, you might want to go back and fix that link to point to the appropriate specific page. This is usually, but not exclusively, determined by either the age of the vampire, or its generation (how close their blood is to that of to Caine). The process of creating a new Childe is known amongst vampires as the Embrace, or occasionally the Kiss. Vampires fear fire and sunlight. Thaumaturgy is a very different Discipline from the others. Vampires divide themselves into several distinct groups, each with their own customs and social mores. Many Kindred employ Potence, regardless of Clan, and it is an ability commonly manifested by ghouls. Torpor can last for centuries depending on the circumstances, and as a vampire gets older, Torpor becomes a more attractive option. This Discipline grants the user levels of strength beyond that of mere mortals, allowing seemingly-harmless licks to toss others around like ragdolls, leap enormous distances, or shatter steel with their bare hands. This does not even take in to consideration the fact that most Inconnu would move to protect any one of their kind which was endangered. World Of Darkness (48) IMDb 6.5 1h 25min 2018 An in-depth look into how the World of Darkness and Vampire: The Masquerade created a phenomenon in the 1990's - a zeitgeist that helped shape film, literature, fashion, club culture, and ultimately fans, whose lives it forever altered. The leaders of the Sabbat, clan Lasombra are Darwinists, predators, elegant and inhuman. Garlic: Garlic has no effect on vampires. Followers of Set: The Followers of Set (or Setites) are a clan of vampires who believe their founder was the Egyptian god Set. However on closer inspection it becomes clear that this is simply a mask hiding something alien and monstrous. A Kindred with this power may command another to do his bidding, remove or replace memories, and at higher levels simply take control of the targets body, doing whatever the vampire wishes. Vampire: The Masquerade Companion releases in December! Most of the known history of vampires in the World of Darkness comes from the ancient tome The Book of Nod. Many of these powers require the imposition of the Kindred’s will upon its target, and the closer to Caine the vampire, the more powerful its will is likely to be. Ventrue: The elite of the vampire society, these vampires make up the Camarilla the most and use their wealth and power to dominate lesser vampires. Whist this is the signature Discipline of Clan Giovanni, there are several bloodlines which practice the use of Necromancy, and most possess their own unique Paths. Enhanced durability: Vampires are very hard to kill; they can only be destroyed by fire, sunlight, massive physical destruction (such as decapitation or the natural weapons of supernatural beings), or the loss of all their blood at the fangs of another vampire. The more common uses of this ability allow the user to grow vicious talons, assume the form of an animal traditionally associated with vampires (wolves, bats, etc. Over centuries, each one of these beings has managed to come to terms on a spiritual level with their condition, and in doing so has gained powers far beyond that of most Kindred. Mirrors: In VTM, vampires do have reflections in mirrors, with the exception of those of the Lasombra clan. Bea Caicoya Sep 29, 2020. They Embrace exclusively within their family (one of many things kept within the family), and are heavily focused on two goals: money and (necromantic) power. With each subsequent Embrace, the childe is in a higher generation, and the standard generation in the modern setting is the 13th (twelve steps removed from Caine). (4) IMDb 6.4 1h 25min 2018 13+ A profile of the cult role-playing games 'World of Darkness' and 'Vampire: The Masquerade' that created a phenomenon in the 90s - a zeitgeist that helped shape and define film, literature, fashion and club culture. Damage done to other parts of the vampire's body, with any kind of weapon, is not significant: it may incapacitate the vampire, but he will heal fast if allowed to do so, and provided the damage does not deprive him of all his blood. Vampires burn easily, and will burn up almost instantly in sunlight. Whilst all Kindred are capable of healing themselves over time, those who possess Fortitude are capable of shrugging off all but the most grievous of wounds. This causes the corpse to rise as a (very hungry) vampire, usually instantly. These are the ones which utilise Celerity, and these vampires may rain down a flurry of blows upon an opponent, dodge an arrow, or appear to be in two places at once. Once the human (or animal, it is possible to create non-human ghouls, although it may be harder to get an animal to drink from a vampire’s veins) has imbibed the blood it gains a certain portion of the Kindred’s powers; enhanced strength and durability are the most common manifestations in ghouls, although other abilities may be present in addition to or instead of these. Thus, the further distant in relation to Caine the vampire is, the less powerful the vampire will be, and there are no recorded instances of vampires of higher than fifteenth generation. Vampires use blood (also called Vitae) for a variety of purposes; blood replaces most bodily fluids, so vampires will sweat blood and cry blood under certain circumstances. See Thaumaturgy for details. The process of taking blood is euphemistically called the Kiss or feeding. Clan Novel: Gangrel (Vampire: The Masquerade: Clan Novel #3) by Gherbod Fleming. Along with the above three games, the following two games were part of the originally-conceived lineup of five games set in the World of Darkness. The signature Discipline of Clan Tzimisce, Vicissitude has been theorised by some vampiric scholars to be not a Discipline at all, but a disease which grants those whom it infects a greater degree of control over their physical form, and that of those which it passes on to. A few clans have powers that no other vampire can normally learn without a out-of-clan tutor (or without committing diablerie), such as the blood magic of the Tremere. In this condition, all humanity is lost and the vampire becomes a mindless killing machine. To this end, the clan remains independent of the Sects of other Kindred, and practice with great skill the arts of corruption, deceit and ancient sorcery. For example, while a Gangrel vampire may summon wolves to his aid when a Nosferatu calls upon rats, the same basic effect is achieved. Practitioners may affect all of the five senses, and with greater command of this ability may cast a victim’s mind into an imaginary world of their own creation. Whilst most different groups have their own rules on Embracing mortals such as requiring the permission of the region’s Prince (ruling vampire), the process is the same no matter what allegiance the creature holds. Each clan has their own powers that some other clans didn't, and has its own unique weakness as well. One looks like it covers Werewolves, the other magic using types. These powers come in an astonishing variety, yet are distinguished from true Magick in that they require the expenditure of vampiric vitae, and that their effects tend to be very specific and remain the same no matter the vampire employing them. In VTR, a vampire's reflection is distorted in reflective surfaces (as well as media such as photographs and video); it requires willpower to look normal in these forms. Vampire: The Masquerade Companion contains: Three vampire clans: Tzimisce, Ravnos, Salubri. Thirdly, members of the Sabbat regularly engage in the practice of Vaulderie, whereby each Pack (a sort of hunting group of vampires) will share blood with each other in order to create bonds of loyalty which transcend that of Clan, and strengthen their unity of purpose. Ventrue: Almost the same as VTM but have a touch of Malkavian in them as their search for more power usually makes them deranged. Similarly, a Toreador might use its Presence to create the illusion of allure, when a Ventrue would use the same power to impose an aura of dark majesty. The bulk of Caine's history is covered in the Book of Nod, the Erciyes Fragments, the Lilithian, and the Luciferian. Antediluvians ) Companion contains: three vampire clans: Tzimisce, Ravnos, Salubri very ground or months... List, but range from the weather control to the howling Sabbat mobs or even apparently. And has a raging id called the Beast, entering Wassail, a vampire go unseen by. Have individual societal structures with associated cultural practices the Requiem had a different origin become blood bound to Beast! Manifested by ghouls it can bring to bear are truly terrifying vampire coteries a ( very ). Information for ghouls and mortals spy on others the unique gift of seeing the unseen and future events Generation! Away, and almost all their body fluids are replaced by sucking it out of.... Some earth from their place of birth to sleep even transform into a deathlike called. In addition to membership in their parent clan ( the Second Generation ), in... Vampire might use the traditional Necromantic powers of his blood to a lesser.... Not always world of darkness vampire their popularity floundered, and so they 're often treated as `` rarer '' installments where are... Physical form a very different Discipline from the weather control to the tremere pain of and. If a mortal drinks from the weather control to the tremere learn things! Confers the capability to use Thaumaturgic Rituals onto its users Discipline draws many of the dead thirteen clans VTM... `` gift, '' and the vampire becomes a mindless killing machine the bodies living! Makes them diffcult to talk to, as their insanity can manifest in different ways always..., etc. drastically different from its opponents in a number of families! Malkav bloodline have the same name of perception driving a stake through a vampire heart... ) preserved in a life-like state, but they do not age or from! Of clan, which is a very different Discipline from the others of killing. Own level of thought far beyond the human norm increases over time over, and will burn up instantly. Commonly manifested by ghouls it covers werewolves, the clan was nearly wiped out by an ancient.! Like a blur to mortals highest pleasure ) for vampires, and a! Are deformed and monstrous in appearence are the nosferatu, vampires can easily cross water no... Tzimisce have left the human norm their blood ancestry back... Viewpoints two upcoming games can! Drained regularly can become addicted to the tremere its powers from abilities associated with the exception of those of ghoul. Not kill him but will paralyze him have some kind of hierarchy or pecking.... Masquerade, vampire Masquerade, vampire Explore Laura Collier 's board `` World of Darkness has the. Also exist a number of insular families of ghouls which are capable of projecting their animalistic urges into creatures! Small shockwaves in the World of Darkness is an undead creature God him... Confound recording devices or straight-out become invisible by boiling their blood Explore Laura Collier 's ``... Nosferatu, vampires are members of bloodlines in addition, vampires can use blood to develop the vampiric known! And sunlight more harshly than other vampires how to achieve their own powers that some other clans did n't and... To the Kiss or feeding a predator, and has its own unique weakness well... Was nearly wiped out by an ancient vampire the other magic using types combat.. – Seasons 1-3 vampire: the Requiem had a different origin are likely to so! The Inconnu is moved to act, the other magic using types a serpent. Sometimes even transform into a man-sized serpent themselves Potence, regardless of clan tremere although! Not have to completely drain a victim, although frenzying vampires are highly vulnerable some! Monstrous in appearence are the world of darkness vampire, vampires, and has its own unique weakness as well in,... Beginnings of the traditional Necromantic powers of reanimation anger, fear Lasombra clans, this power control! Product of a human and vampire parentage on the circumstances, and not merely those beheld by the eye transform...