These cards look very similar to normal item cards, but have a blue back, shown at the right. After players select their hand, any effects of a preceding road event or city event are applied (see Traveling and Road Events on p. 41 for details). An area attack which includes a grey hex is always considered a melee attack. If it had a single-target melee attack, it would move 1 hex (b) to be adjacent to the Brute and attack. The name, reference number, and grid location of any new scenario locations (j) unlocked by completing the scenario within a campaign. Otherwise, it is shown to the left of the modifier value (f). No character may own duplicates of the same item. When an elite monster acts, use the statistics in the “Elite” section of the monster statistic card. To the right of the track, the item price discounts and penalties for high and low reputation (f) are visible. If there are no viable hexes into which to pull the target, the pull ends. Monsters without the Flying trait consider negative hexes (traps or hazardous terrain) to be obstacles when determining focus and movement unless movement through one of these hexes is the only way they can focus on a target. Spaces to keep detailed notes on the amount of experience (d) and gold (e) a character has. Yesterday, we had a scenario with a three-hex-wide corridor. Designations for the twelve numbered spaces on the room card (i). The configuration of overlay tiles and monsters for the first room (c) should also be set up along with the character figures. These cards will form the player’s hand, and only cards in the player’s hand may be used during a scenario. You are unaffected by difficult and hazardous terrain. A prosperity track (i). On a character’s turn, he or she will perform the top action of one of the two ability cards played and the bottom action of the other. 1 Rule Book 2. The name of the item (a) and the amount of gold a character must pay to acquire the item from the shop (b). View All Items . When playing the scenario as part of a campaign, the page provides introductory text (f), additional story points (g) that are read when entering the corresponding hex on the board (h), and concluding text (i) to be read when the victory condition is met. If a monster has multiple attacks, it will choose the focus of its other attacks following normal focus rules, excluding figures it is already attacking. Players can still gain experience and money, loot treasure tiles, complete battle goals, and make progress toward completing their personal quests, but any story text or rewards listed at the end of the scenario are disregarded. 1. Instead, they decide to go back to Gloomhaven to spend the money they gathered. When the item can be used and the bonus gained by the character when the item card is used (e). This allows figures to completely ignore any figures and terrain tiles during any part of their movement, including the last hex, except that they still must end their movement in an unoccupied hex (no figures present). Either card can be played first for its top or bottom action. At the beginning of every scenario, each character receives two battle goal cards in secret and chooses one to keep, discarding the other. In addition to specific loot abilities, a character must also loot any money tokens or treasure tiles present in the hex he or she occupies at the end of the character’s turn. At any time, these cards can be moved to the appropriate pile, however, doing so immediately removes any bonuses that were being applied by the card. Note that it is not necessary to keep track of the rounds for most scenarios. Once all figures have taken a turn, the round ends and some cleanup steps may be necessary: Some scenarios may require players to keep track of what round it is. 50 Money Tokens 6. Traps and other terrain effects of hexes must be resolved when a figure enters them with normal movement. If, at the beginning of a round, a player cannot play two cards from his or her hand (because they have one card or no cards in his or her hand) and also cannot rest (because they have one card or no cards in their discard pile). A character mat for each player (d) and the corresponding hand of ability cards for that character’s class (e), health and experience trackers (f), character tokens (g), a facedown battle goal card (h), and any equipped item cards (i). Penalties for revealing the room (f). In addition, this is a level 3 ability card (b), so another 50 gold is added, for a total of 150 gold. Hazardous terrain. All text is taken directly from the official rule book and any mistakes are my own. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. Ambiguity can occur when comparing one or more added effects provided by attack modifier cards (e.g., elemental infusions, negative conditions, etc.) CONCLUSION. MATT JARVIS . Rewards can include global or party achievements, extra gold or experience for each party member, prosperity increases, unlocked scenarios, items, or item designs. Additionally, if they wish, a group of players may also play with fully open information by increasing the difficulty in the same way as for solo play. If a more difficult experience is desired, the scenario level can be raised by 1 for “Hard” or 2 for “Very Hard.”. Shuffled decks of attack modifier cards for each player (l) and one for the monsters (m). Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. If a treasure tile is looted, immediately refer to the reference number in the treasure index in the back of the scenario book to determine what is found (see Treasure on p. 15 for details). If two rolling modifier cards were drawn, continue to draw cards until a rolling modifier is not drawn and then add together all drawn effects (c). A party can have a maximum reputation of 20 and a minimum reputation of -20. Line-of-sight: All ranged and melee attacks can only be performed against enemies within line-of-sight, which means that a line can be drawn from any corner of the attacker’s hex to any corner of the defender’s hex without touching any part of a wall (the line edge of a map tile or the entire area of any partial hex along the edge of a map tile, unless covered by an overlay tile). When a player begins their journey with the game, he or she will select one of the available character classes to play. 12–13 for details). An outcome can be preceded by one of the following conditions: If the outcome does not have a condition, the outcome is applied. 18 Character Miniatures 3. If players are playing in a campaign, successfully completing a scenario will also allow them to read the conclusion flavor text of the scenario and gain the benefits listed at the end (see Scenario Completion on p. 49 for details). Players will create new characters when they first start playing the game, when they retire an old character and wish to continue playing, or pretty much whenever they want to try something new. Only using specific actions awards experience. In addition, each player not taking a long rest reveals his or her selected cards for the round, placing their leading card on top so that its initiative value is visible. Depending on the makeup and reputation of the party, a single choice (A or B) can have several different outcomes. Gloomhaven prosperity can be gained either through certain events or by completing certain scenarios. If a perk has multiple check boxes next to it, this means that the perk can be gained multiple times for the cost of one perk each. Once a character class has been chosen, the player takes the corresponding character mat, character tokens, and that character’s starting hand of Level 1 ability cards from the larger tuck box containing the character’s symbol, as well as the miniature contained in the smaller character tuck box. If the character who opened the door is referenced in the penalty of the first room, players can decide who the penalty targets. Be creative. 41–42 for details). 40 R… Modifier cards are then drawn until a rolling modifier is not revealed, at which point all the drawn modifiers are added together. Whenever a new room is revealed and set up, a penalty may activate depending on the room and the difficulty decided on by the players. Overall Black Hole card rating With the top of this card you can take down 6 normal monsters in a scenario if you play your cards … These traits may include Flying, which is symbolized by. cards can only be placed in the monster attack deck (when a monster is cursed), and cards can only be placed in a character's attack deck (when a character or character summon is cursed). Therefore, at the beginning of a scenario, players must select a number of cards from the character’s available card pool equal to the character’s hand limit. Once per visit to Gloomhaven, each player can donate 10 gold to the Sanctuary of the Great Oak, a temple and hospital in the city. Summoned figures (summons) are placed in an empty hex adjacent to the figure performing the summon. Melee attacks have no accompanying range value and are considered to have a default range of 1 hex, which means they typically target adjacent enemies. If it is a multi-target attack, it will move toward a position where its attack will hit its focused enemy and as many other enemies as possible. A list of abilities (c). Reputation is tied to a specific party and is tracked on the party sheet. If it could attack two targets with a melee attack, it would move 2 hexes (c) to be adjacent to both the Brute and the Tinkerer. Each class has a unique set of abilities, so this is an important decision to make. If players successfully complete the scenario, they receive checkmarks for their characters’ completed battle goal cards at this time. Some attacks and other abilities allow figures to target multiple hexes or multiple targets at the same time. Next, players should decide which ability cards they would like to put in their hand, choosing from the pool of those available to them. Drakescale Boots - Item 98. Once a player has become familiar with the class, he or she can begin substituting out Level 1 cards for the more complex cards with X as the level. 1.) The reference number of the event cards (k) added to each deck when the character class is unlocked (not present on the six starting classes) and of event cards (l) added the first time the character class retires (see Announcing Retirement on p. 48 for details). If I push an enemy through multiple adjacent hexes of hazardous terrain does the enemy take repeated damage for entering each tile or a single damage for entering hazardous terrain? Only one copy of each character class can be played in any given scenario. Players must use the benefits of a persistent bonus when possible, even if no benefit is gained. 29 minus 5 hours of sleep into our new campaign. Any time a new party is formed, that party starts at 0 reputation. The entrance type available for the room on the back of the card (e). At the end of its next turn, the STRENGTHEN token is removed. A player has two options when resting: a short rest or a long rest. [b]Side note on negative hexes (traps or hazardous terrain):[/b] negative hexes are considered obstacles when determining this path [i]unless there is no path except through the negative hexes[/i]. If the two scenarios are linked, players can immediately start the new scenario without completing a road event. They will allow the player to open a sealed box or envelope, which will usually unlock a new character class. Bonus abilities: Ability card bonuses are activated through actions only when the monster activates and are only active until the end of the round in which the card was drawn. Players should also go through their attack modifier deck and remove any BLESS cards, CURSE cards, and any other negative cards added through scenario and item effects. A player must select a number of cards equal to his or her character’s hand size. A new visit to Gloomhaven can be triggered after every scenario played in campaign mode. Only walls block line-of-sight. 9 Random Scenario Cards 10 Scenario Aid Tokens 14. Players can then decide which items they would like to equip from the collection of items they own (adding in -1 cards to their attack modifier decks when applicable). An “Attack X” ability allows a character to do a base X amount of damage to an enemy within their range. The player whose character died must then create a new character (see Creating New Characters on p. 42 for details) to continue playing. Any time players are directed to open a box or envelope and it has already been opened because of some previous condition, a new random item design and random side scenario are unlocked instead (see p. 38 for details). However, each character also has immediate access to three Level X cards. Any additional effects of an attack are not applied once a monster dies. When a player creates a new character, he or she gains access to that character’s character mat and deck of Level 1 and “X” ability cards. Can be placed on any main ability line that targets enemies. A “Shield X” bonus ability gives the recipient a defender’s bonus that reduces any incoming attack value by X. This action is unaffected by the positions of monsters or obstacles, but note this is considered a ranged ability for the purposes of line-of-sight. The effect of the ability will be active from the time the card is played until the end of the round, at which point the card will be placed in the player’s discard or lost pile (depending on whether the action also contains an symbol). The suggested difficulty is to use no penalties in the first room, the minor penalty of the second room when it is revealed, and the major penalty of the third room when it is revealed. These reference numbers apply to both city and road event decks. Note also that as long as an attack does not specify range, it is considered melee, such that it is possible to attack a non-adjacent target with a melee attack if hex configuration allows. A monster will focus on the enemy figure it can perform its current attack against using the least amount of movement. Only 7 left in stock. Entrances and exits always correspond to the nearest half-hex of the tile with a puzzle connection. If a Heal ability is used on a poisoned figure, the POISON token is removed, and the Heal has no other effect. The scenario level is chosen by the players before the scenario begins and is based on the average level of the party and how difficult the players want the scenario to be. Players should use tracking dials (e) to track their hit points (f) and experience (g) during a scenario. If there are no viable hexes into which to push the target, the push ends. For any attack that targets multiple enemies, an attack modifier card is drawn for each target. Descriptions of both choices (f). If there is ambiguity about which card drawn is better or worse, use whichever card was drawn first. Rotate or flip the card to show the required level. They are, however, allowed to make general statements about their actions for the round and discuss strategy. However, characters are limited in the number of items they can equip (bring into a scenario). In the case where there are no valid targets on which to focus, because there are no valid hexes a monster can attack from (i.e., they are all blocked, occupied, or there is no open path to reach them), regardless of the number of hexes it could move, a monster will not move or attack on its turn, but it will perform any of the other actions on its ability card that it is able. A space for tracking global achievements (g). When combined with the noun title on the room card, this provides the full title of the room. The makeup of the party will change over time, especially as characters retire and new characters are created. Each round players choose two ability cards and use the top action of one card and the bottom action of the other card, resulting in two actions for each player on his or her turn. These indications may be in one of two different orientations depending on the overall orientation of the map. At the end of its next turn, the DISARM token is removed. Any achievements (d) required to play the scenario in a campaign. Note that the red damage symbol (l) indicates the trap is a damage trap. If there are no available hexes, the summon ability cannot be used. Attack effects are applied regardless of whether the corresponding attack does damage. A scenario consists of a series of rounds that are played until players either meet the victory conditions of the scenario or fail the scenario. If an ability contains multiple separate augments, the player may choose which augments to use in any order. Exhaustion due to insufficient cards does not affect a character’s current hit point total. Players are free to use the same class for their new character, but fulfilling personal quests usually unlocks a new class, encouraging players to explore new play styles over the course of the campaign. Anything not looted during the scenario is not collected. She places a character token on the first circle of the card (a). The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game. Any character will permanently die when they drop below one hit point (instead of being exhausted). A “Null” symbol (b) means that no damage is done by the attack. Then read the introduction text and apply any negative scenario effects from the “Special Rules” section. If the archer has a Range 3 attack and Move 2, she will move to hex (b) and attack her focus. Characters cannot own more than one copy of any item card. Note that there are two separate curse decks: 10 cards with a in the lower left corner and 10 cards with an . Multiple shield bonuses stack with one another and can be applied in any order. However, the last hex of a jump is still considered a normal movement, and so must obey the normal movement rules above. If a figure is both poisoned and wounded, a Heal ability would remove both conditions but have no other effect. Press question mark to learn the rest of the keyboard shortcuts. They receive a reduction in cost at a higher reputation and an increase in cost at a lower reputation. The Scoundrel adds a +2 attack modifier because of specific conditions set by the card and also is allowed to double the attack because of an active card in front of her. Can be placed on any ability line or summon base stat line with a numerical value. - Gloomhaven rulebook [drive.google.com] - Rules summary [boardgamegeek.com] - Character sheets [drive.google.com] (upgraded to editable PDFs) - TTS character sheets (by Bjoern) < > 11 Comments magras Sep 27, 2017 @ 6:12am There is no traps here. There is no penalty for becoming exhausted. Some attacks are accompanied by a “Target X” value, which means the character can target X number of different enemies within the attack’s range with the attack. This means that the player can look through his or her discard or lost pile (or discarded or lost cards in his or her active area), select up to a number of cards specified in the ability, and immediately return them to his or her hand. Instances of Advantage or Disadvantage don’t stack, and if an attack has instances of both Advantage and Disadvantage, they cancel out each other and the attack is performed normally. A character can achieve a total of six additional perks in this way. A room may contain more than one map tile if those tiles are connected by other overlay tiles. A monster will also move away from its focused enemy until it can perform the ranged attack without Disadvantage. STUN – If a figure is stunned, it cannot perform any abilities or use items except to perform a long rest (in the case of characters). At the end of its next turn, the IMMOBILIZE token is removed. Locations of money tokens (u) and overlay tiles (v) to be placed on the map when the room tile is revealed. In addition, whenever a new character class is unlocked through retirement or other means, new city and road events are also added to the decks. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. Monsters without the Flying trait consider negative hexes (traps or hazardous terrain) to be obstacles when determining focus and movement unless movement through one of these hexes is the only way they can focus on a target. These two scenarios are linked, so they could travel to the Barrow Lair without completing a road event. A portrait (a), icon (b), and name (c) of the class. This symbol applies to the card no matter how the card was lost or consumed. If there is anything else a party would like to track, they can do so here. The equip slot (Head, Body, Legs, One Hand, Two Hands, Small Item) the item occupies (f). When a new scenario is unlocked, find its corresponding number on the world map using its grid location and place the sticker matching the scenario on top of it. City events are functionally the same as road events, but are drawn from the city event deck and generally have better outcomes than road events. Summons are represented by a colored summon token. A space to track party achievements (d). Players can choose to place their figures on any empty hex at the start of the scenario. Note that the scenario numbers in circles within the story text do not unlock scenarios. A monster will perform each of these abilities in the order listed (if possible) and then end its turn (see Monster Turn on pp. If a character loots an item he or she already owns a copy of, the new item is immediately sold to the city’s available supply (see Buying and Selling Items on p. 43 for details). Example: With the setup to the left, the elite monster to the right (2) will activate first, then the other elite (3). Summoned monsters never act on the round they are summoned, nor do they drop money tokens when killed. This number will determine when every monster of that type will act in a given round (see Determining Initiative on p. 18 for details). Conditions are applied regardless of whether the corresponding attack does damage. A space to track the current scenario location of the party (b). BLESS – If a figure is blessed, it must shuffle a BLESS card into its remaining attack modifier deck. This would normally cost 66 gold (200 gold divided by three existing hexes, rounded down), but again, 50 gold is added because the card is level 3, and now an additional 75 gold is added because the action was previously enhanced once, for a total 191 gold. To complete a road event, players draw a single card from the road event deck and read the introductory text on the front. A single player can play the game as a solo experience by controlling two or more characters at once. A space to name the character (a). It can move up to a number of hexes equal to its base move value (found on its monster statistic card) modified by X (either positive or negative). I would also like to specifically thank the backers who created official scenarios during the campaign: Marcel Cwertetschka, Tim and Kim De Smet, Jared Gillespie, David Isakov, Jeremy Kaemmer, Mathew G. Somers, Cannot retrieve contributors at this time. Example: After completing the Black Barrow scenario, the party unlocks the Barrow Lair scenario. If players would like to track progress on other aspects of their character, they can do so here. Ant Reeve on Uncertain: Brute's Immovable Phalanx w Hazardous Terrain kicks other players out of Multi-player.. The drawn scenario card is then removed from the game. When a scenario is unlocked, its corresponding sticker (d) is placed over the numbered circle (see Scenario Completion on p. 49 for details). Lost cards can only be returned to a player’s hand during a scenario by using a special recover action. Can be placed to increase the graphical depiction of an area attack. 49. The specified condition is applied to all targets of the ability. Once everything is placed in the new room, any present monster types without an action card should have one drawn for them now. Only one of each condition type may be applied to any single figure at a time, however conditions can be reapplied to refresh their duration. Once the token moves twice, the card is moved to the player’s lost pile and the bonus is no longer active.**. She also will not move to hex (d), as it would get her no closer to being in range of the Brute. This shuffling also happens if a modifier card must be drawn and there are none left in the draw pile. Note that event cards have content on both sides, and the back (b) should not be read until the front is resolved. So the rest of these Living Bones aren't going to focus on the Tinkerer. Flying and Jump movements are unaffected by hazardous terrain. Party achievements, reputation, and location will be tracked on this notepad. Likewise, any character with a level lower than the prosperity level may immediately advance their level to match. If the monster had a ranged attack, it would remain in its current hex and attack the Brute. If she only has Move 1, however, she will stay where she is and not attack. All cards a character class adds to their modifier decks through perks (see Leveling Up on pp. The initiative number of the leading card played determines a player’s order in the initiative of a given round (see Determining Initiative on p. 18 for more details). An adjective title (h). Monster placement is indicated in a symbol’s upper left for two characters, upper right for three characters and bottom for four characters. Whenever a character gains a perk (see Additional Perks on p. 44 for details), they mark the one on the list they want. Example: The Spellweaver plays her Frost Armor ability, which negates the next two sources of damage against her. A round consists of the following steps: At the beginning of a round, each player will secretly select two cards from his or her hand to play facedown in front of them. At the end of every round, simply move the tracker token forward one space. 44–45 for details). Example: Even though the Tinkerer (a) is closer, Monster (1) will focus on the Brute (b) with its melee attack because it considers traps to be obstacles. The reason for this is that monsters/summons will treat traps/hazardous terrain as obstacles unless there is no other path. Whenever a party earns a party achievement, it should be noted here (see Achievements on p. 40 for details). The tracking wheel cannot go above the character's maximum hit point value indicated on the player’s character mat (e). Bosses’ stats are often based on the number of characters, which is signified by the letter “C” on the boss stat card. It was a long journey, and I only made it through with your help. Attack abilities will often have effects that increase their power. Consider it a pre-alpha and not ready for consumption. Normal monsters are designated with a white stand and elite monsters are designated with a gold stand. If it is a single-target melee attack, it will simply move toward the nearest hex adjacent to its focus to attack. Persistent bonuses can be identified by the symbol displayed on the card. A round track can be found at the top of the elemental infusion table for this purpose. For instance, Bandit Guards, City Guards, and Inox Guards all use the same “Guard” deck. Conditions, elemental infusions, or other special effects of the attack (d). Search for: Display Repair Kits. To put it bluntly, it’s an absolute behemoth! It is not possible to target the same enemy with multiple attacks from the same ability. All monster statistic cards (j), with their corresponding standees, and monster ability cards (k) set to one side in individual shuffled decks. When a card is added to an event deck, the event deck should then be shuffled. Once per visit to Gloomhaven, a party may complete a city event. All Products; Fluke 170 Series Together, players will fight through a campaign of scenarios that reacts and changes based on the players' actions, creating a unique game state full of discovered treasure, retired adventurers, and permanent choices. 4.2 out of 5 stars 333. 125 271 10. Each kind of enhancement sticker has a different function and has restrictions on where it can be placed. Players must either play two cards from their hand or declare a long rest action at the beginning of every round. 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