If not, dash out across the area below you to reach the exit to your right. These Skulls can be tough to find, but are worth picking up for the crazy effects. Eventually you'll run into a swarm of Drones. Individually, they're not tough, and will bounce off your shields for minor damage. With the Hunters dead, head up the steps to the left of the door and watch the carnage unfold through the window as a Brute chieftan with a gravity hammer goes after the Arbiter when he heads through the door. Apart from the panel segments, you'll also have to deal with tunnels that feature enemies arrayed in front of you. Unlike other chapter checkpoints, you do not carry over weapons, equipment and grenades from the last checkpoint. MCC Halo 3 Heroic Walkthrough - Mission 10 Halo. If you have a battle rifle, you can use that to nab headshots on the distant foes (starting with the chieftan), then switch to your needler or something similar when your enemies get closer to you. After helping you prevent the Halo rings from firing, the Gravemind will turn on you, forcing you to fight your way back to the elevator through the Flood drones. When both of the Scarabs are dead, the Arbiter will land on the structure here. When deployed, it'll automatically fire on your enemies with periodic laser fire, but it takes a while to recharge and is fairly weak, so you can expect it to be destroyed pretty quickly when your enemies notice it. But if you see any bodies of Elites, Brutes, or human soldiers running around, shoot them and don't stop shooting until they pop. This'll be a one-shot kill on any moving target, and will also one-shot most vehicles excepting Wraiths or other high-armor targets; these move so slowly, however, that they'll be easy to shoot twice. Individually they're not very difficult to defeat, but since they attack en masse they can dish out a lot of damage in a small amount of time. If you do need to fire on them, use a weapon that fires rapidly, like the plasma rifle or the assault rifle. There are going to be plenty of enemies here, with the worst being the Sentinels. You can also use the shield to block doors and hallways, although most enemies (in multiplayer, at any rate) will quickly bust through. There should be a large rock jutting out over the water; the Blind skull will be on it. Matthew Rorie Walk forward and be sure that the Arbiter is on pace with you. Try to eliminate as many of the Ghosts as you can, then fire away at the anti-air Wraith until it pops. Look around the room; you should see some mushroom-like platforms scattered around the area. One of the benefits of this latter path is that it's open to the side, allowing you to snipe on the reinforcements as they drop down on the other side of the river, near where Johnson is being held captive. Use the Sentinel Beam/Plasma Rifles or if you carried other high-power weapons against the Carrier Forms. The first skull of the game is located here, in this area, near where the first dropship comes to drop off its load. Drop onto it and walk down; you'll see a platform on your right. The Flood consists of three basic creatures, although one of these is more complex than you might originally assume. The Grunts here will be too panicked to attack, letting you melee them to death, but there's also a couple of Jackals in the room. The missile pod is intended to be your anti-vehicle weapon. There's also a Forerunner Terminal inside this structure, a bit further down, inside a relatively enclosed part of it. What follows is a trip backwards through the ship. If you have a Bubble Shield from the Flood outside, hug the door and use it. Grenades also work well, especially the varieties that can stick onto your opponents, but then again, most Brutes will be good about diving away from your grenades. 0. At the far end is the skull. On heroic difficulty, anything up to and including a jackal should be a one-hit kill, even if you hit them in the body, but Brutes and hunters will of course require more hits. (If this becomes a problem, try to get to this position in a Ghost instead.). For the record, this walkthrough was written focusing on solo play on the Heroic difficulty. Features: FAQ/Walkthrough v1.6. That will pretty much ensure your safety, since the Choppers don't seem to follow you onto the bridge. After the landing zones are clear, take out remaining foes, then land and head in with the rest of the Elites. Kill 10 enemies without dying in ranked free for all play. Get the latest Halo 3 cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for Xbox 360 (X360). Kill them quickly as they will mutated into Ranged or Tank forms, which are more dangerous on higher difficulties. You'll need to stay mobile to avoid enemy fire if you're driving one, but your gunner will be wreaking havoc on your enemies. You can get it, but you'll need to wait until the fighting has died down. When you're ready to move on, head into the passageway nearby. We'll try to link back to the page that has the description or video of where you can find the skull. The Covenent version of the sniper rifle is the beam rifle. Some of them will begin dropping maulers, which are essentially single-handed shotguns. Need to get up high? The ranged form of the flood units will start to get very, very annoying here, but if you have dual plasma rifles, you should be able to take them down with burst fire at almost any distance. The final terminal can also be found in this area. If you find all seven of them, though, you'll earn an achievement. Given nothing better to do, these little guys will attempt to rush you and impact on your shields, making them a constant drain on your health. The last gold skull in the game is at the beginning of the level, and is very easy to find. It's incredibly powerful and can hit distant foes, but you only have five shots with it, so don't use it on anything that you can kill easily with your battle rifle. 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