A list of abilities (c). Both push and pull effects are considered movements, however, they are not affected by difficult terrain. The drawn scenario card is then removed from the game. A type icon (k). Each round, after players have selected their own ability cards, one card is played for each monster type currently on the board from their respective decks of monster ability cards. The suggested difficulty is to use no penalties in the first room, the minor penalty of the second room when it is revealed, and the major penalty of the third room when it is revealed. It will reward you justly for years to come. WOUND – If a figure is wounded, it suffers one point of damage at the start of each of its turns. A reference grid for the map (f) so that scenario locations can more easily be found. Certain sealed envelopes are opened when a party reaches specific positive and negative values of reputation. Refresh abilities allow players to regain the use of spent or consumed item cards. A “Retaliate X” bonus ability causes the recipient to inflict X points of damage on figures who attack it from an adjacent hex for each attack made. On their turn, before, during, or after performing their two actions, players can use any number of items they have equipped. At the beginning of every scenario, each character receives two battle goal cards in secret and chooses one to keep, discarding the other. So the rest of these Living Bones aren't going to focus on the Tinkerer. It has a fair amount of area of effect abilities. Round bonuses will have this symbol on the card. Fulfilling personal quests will always unlock new content for the game. An area attack which includes a grey hex is always considered a melee attack. These cards will form the player’s hand, and only cards in the player’s hand may be used during a scenario. Example: With the setup to the left, the elite monster to the right (2) will activate first, then the other elite (3). This should be read first. Some abilities can give a character, or his or her allies, bonuses on other abilities, either persistently until certain conditions are fulfilled or for the rest of the round. It will simply move according to the above rules and then use its other abilities as best as it can. A character mat for each player (d) and the corresponding hand of ability cards for that character’s class (e), health and experience trackers (f), character tokens (g), a facedown battle goal card (h), and any equipped item cards (i). Create hazardous terrain in each hex you exit during the movement. Shuffled decks of attack modifier cards for each player (l) and one for the monsters (m). Cards added to a modifier deck by a scenario or item effect have a icon (n). An attacker with Disadvantage will draw two modifier cards from their deck and use whichever one is worse (d). If an ability is used that consumes an element and the corresponding element token is in the Strong or Waning column, that element token may be used to augment the ability by moving the token to the Inert column. Each time they enter a hex with hazardous terrain they take damage. A “2x” symbol (c) means the attack value is doubled. In a scenario’s entry in the Scenario Book, the scenarios that are linked to that entry are listed on the upper right side of the page. At certain times, the game will direct players to open one of these. Multiple retaliate bonuses stack with one another, and retaliate itself is not an attack or even a targeted effect. The character has accomplished his or her dreams and has no more motivation to go exploring monster-filled ruins. Sections for normal (c) and elite (d) versions of this monster. A summon is considered a persistent bonus (the card is placed in the active area) until either the summon loses all its hit points, its corresponding ability card is removed from the active area, or the summoner becomes exhausted, at which point the summon is removed from the board. Players can also use any card they play as an “Attack 2” action on the top half or a “Move 2” action on the bottom. She places a character token on the first circle of the card (a). What happens to the card after it is used (c). Place a token on the first marked position of the card’s action and advance it one space each time the effect is triggered, left to right, top to bottom. Finally, the Bandit Guard has a shield value of 1, so the attack value is reduced to 8 and the bandit suffers 8 damage. For a ranged area attack, only one of the red hexes needs to be within the range specified, and it does not need to contain an enemy. The map tiles should be laid out with doors (b) connecting them. Whenever a party earns a party achievement, it should be noted here (see Achievements on p. 40 for details). If players exit a room from an A exit, they must enter the next room from an A entrance and vice versa with B. In this case, they will use the path moving through the smallest number of negative hexes possible to find a focus and suffer any consequences. Wall Section for Gloomhaven . Even if a character is exhausted, as long as the scenario was successfully completed, that character can still complete his or her battle goal, earn scenario rewards, and keep all the money and experience he or she collected before becoming exhausted. Monster placement is indicated in a symbol’s upper left for two characters, upper right for three characters and bottom for four characters. Indications used to populate the scenario map based on the monster key . If one rolling modifier card was drawn, its effect is added to the other card played (b). At the end of its next turn, the IMMOBILIZE token is removed. Players should use tracking dials (e) to track their hit points (f) and experience (g) during a scenario. However, each character also has immediate access to three Level X cards. A scenario is constructed from a set of map tiles as instructed in the Scenario Book. At any time, these cards can be moved to the appropriate pile, however, doing so immediately removes any bonuses that were being applied by the card. You are unaffected by difficult and hazardous terrain. In a campaign the money and experience collected during a scenario will be very important to improve a character’s skills and abilities and should be tracked on the player’s character sheet. BLACK means the monster is not present, WHITE means a normal monster is present, and GOLD means an elite monster is present. Each random dungeon consists of three randomly generated rooms and the goal is always to clear all rooms of monsters. The configuration of overlay tiles and monsters for the first room (c) should also be set up along with the character figures. 6 Monster Stat Sleeves 9. The list of what items are made available at each prosperity level can be found to the right. If the scenario was not part of a campaign, money and experience can be used as metric for gauging how well each character did. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing … However, the last hex of a jump is still considered a normal movement, and so must obey the normal movement rules above. Many events have consequences that are only applied if the party meets specific reputation requirements. Note that the red damage symbol (l) indicates the trap is a damage trap. Players can keep track of their battle goal progress using notes if necessary. When combined with the adjective title on the Summons are represented by a colored summon token. Note that the scenario numbers in circles within the story text do not unlock scenarios. At the end of its next turn, the MUDDLE token is removed. Positive conditions cannot be prematurely removed. Fixed - Issue with Night Demons and hazardous terrain Fixed - Issue with Difficult Terrain & Targeting Fixed - Issues when mana potions and Shaping the Ether Fixed - Issue where a Sun Demon consumes Light element to Heal but dies before actually healing Fixed - Issue with Fire Orbs & … Just like characters, monsters also have the ability to create and consume elements. Any time players are directed to open a box or envelope and it has already been opened because of some previous condition, a new random item design and random side scenario are unlocked instead (see p. 38 for details). If this symbol appears on a card, shuffle the corresponding monster’s ability discard pile back into the draw deck at the end of the round. A monster will focus on the enemy figure it can perform its current attack against using the least amount of movement. When a personal quest is completed, the character will retire (see Announcing Retirement on p. 48 for details). When an elite monster acts, use the statistics in the “Elite” section of the monster statistic card. Some cards, however, cannot be recovered or refreshed once lost. View Next Item . The modifier listed on the card is then applied to the attack, possibly reducing or increasing its numerical value. If a different party plays the game with different characters, items possessed by unused characters are considered to be in the city’s available supply and can be purchased. Summoned monsters are placed in an empty hex adjacent to the summoning monster and also as close to an enemy as possible. The conditions to which they are immune are listed on their stat card (b). Thus, a maximum of only 10 curse cards can be placed into any one deck. A character starts with an amount of experience equal to the minimum required for their level (the number listed below that level on the character sheet). A space to track the current scenario location of the party (b). A space to name the party (a). A player has two options when resting: a short rest or a long rest. INVISIBLE – If a figure is invisible, it cannot be focused on or targeted by an enemy. Multiple instances of a single global achievement are possible, so long they don’t have a specific type. The condition remains on the figure until the requirements for removing the specific effect are met. All monsters of the same type take individual turns at the same initiative value listed on their monster ability card. At certain points in the book, players will be directed to stop reading until certain conditions are met. Monster base statistics, trap damage, the amount of gold received from money tokens, and the amount of bonus experience for completing a scenario are all dependent on the level of the scenario being played. When the box is first opened, the following six classes are available to play: Brute , Tinkerer , Spellweaver , Scoundrel , Cragheart , and Mindthief . An ally can be within the affected area of an attack, but they will not be targeted by it. It is possible to deplete the random side scenario deck. This sticker denotes a permanent enhancement to the ability. Icons directing players to either remove the event card from the game (h) or return it to the bottom of the corresponding event deck (i) after the outcome is resolved. Gloomhaven is such a well thought out game, and one of the mechanics that I love about it is the Loot card is often one of the first cards to be lost. An initiative number (b). Players are typically free to choose not to perform any part of the action on their card, however, they must perform any part that will cause a negative effect (e.g., reduce hit points, lose cards, or cause a negative condition) on themselves or their allies. When playing a card’s action, the abilities of the action must be done in the order written and can’t be interrupted by the action on the other card. A character can become exhausted in one of two ways: In either case, all ability cards are placed in the characters lost pile, the character’s figure is removed from the map, and the character can no longer participate in the scenario in any way.